
BaseGameTexturesForHQ - textures for the base game. If you want, you can replace textures from the expansion packs too. You should replace textures from the basegame. Replacement of textures from the basegame and expansion packsĢ.3.1. Ģ.2.5. Change first number 2048 to 4096 for RenderSimTextureSizes, number 2048 to 4096 for CASSimTextureSize. RenderSimTextureSizes - for game, CASSimTextureSize - for CAS. You need one that is under setting $VeryHigh. (for example: C:\Program Files (x86)\The Sims 4\Game\Bin_LE\GraphicsRules.sgr).Ģ.2.4. Find option SimQuality. \Game\ Bin_LE \GraphicsRules.sgr (32-bit game version) (for example: C:\Program Files (x86)\The Sims 4\Game\Bin \GraphicsRules.sgr). \Game\Bin\GraphicsRules.sgr (64-bit game version) Load on the graphics card and size of Mods folder will increase. You need to replace all unsuitable textures. It is actual and for CC, and for standard content. You can use HQ textures for objects without any additional changes to game files UPD: not actual (7).Īt the moment, only way to use high-resolution textures (2048 x 4096) without loss of quality - use them without non-HQ.Ībout game engine. If you will use edited GraphicsRules.sgr (see below) with non-HQ textures (see below) together, they won’t work correct (see below). You can play around with the new skin lighting by editing the files in the “shader_textures” folder.Old version (eng) | New version (eng) | Старая версия (рус) | Новая версия (рус) Lighting on hair was altered to make bright hair look less flat on low lighting and to make it shinier (Before/After)įinally, the censor grid now has more accurate brightness:
Things like counter tops should no longer melt your eyes, but stuff that’s supposed to glow will still glow (Before/After) Outdoor skin lighting was also slightly “flattened” to make Sim faces look slightly better.īloom has been reduced significantly. Lighting on Sim skin has been altered to have a more reddish look in Live Mode, both indoors and outdoors. The strong green wallpaper “reflects” onto the Sim.)Īnimal eye catchlights now display correctly rather than completely black (Before/After) (No extra lights in this scene other than a ceiling lamp. The color of rooms will now contribute to lighting on Sims.
Features:īody hair has been fixed and now displays properly in-game with shaderskincompositing enabled (Before/After) To install the mod, extract the zip into your “Sims 3 Install Directory/Game/Bin” This is a set of improvements and fixes to some of the shaders in The Sims 3. You’ll need my Shader Modding Framework for this mod to work.